How can we help?
98 articles covering every part of NearField — from your first Experience to the Marker on the wall and the numbers afterwards.
Coming from 42Kites
What moved, what it is called now, and what to check first.
Browse by topic
Start here
What NearField is, and the shortest path from signing up to a Marker on the wall.
7 articles
The Experience Builder
Building, theming, previewing and publishing the page a visitor sees.
10 articles
The block library
Every content block, what it does, and when to reach for it.
9 articles
Actions
Turning a tap into an outcome: booking, ordering, giving, signing, joining.
7 articles
Memory
Experiences that remember a visitor and change what they show.
6 articles
Recipes
Putting the pieces together: whole outcomes, built step by step.
7 articles
Markers
The physical tiles: registering, linking, relinking, placing and troubleshooting.
9 articles
Marker Studio & Shop
Designing the face of a Marker, and ordering the ones you want.
8 articles
Stats & Audience
Reading what happened after the tap.
7 articles
The iOS app
NearField Builder on iPhone and iPad: what it adds, and how to set it up.
6 articles
Account & plans
Plans, billing, properties, verified profiles and account settings.
7 articles
Troubleshooting
When a tap does not land, an image will not upload, or a change has not appeared.
8 articles
Most read
- What NearField is, and what an Experience isNearField is a page you build and a tile people tap. The page is called an Experience, the tile is called a Marker, and the visitor needs no app to get from one to the other.
- Your first Experience, start to finishA complete walkthrough: choosing a starting point, letting the AI draft it, editing blocks, setting your brand, previewing on a real phone, saving your work and going live.
- What you can do free, and what each plan addsThe free plan builds and publishes a real Experience with no card. Here is exactly where the ceilings are, what Starter, Growth and Enterprise add, and which limits are softer than the pricing page suggests.
- How a tap becomes a pageFour hops between a phone touching a tile and your content appearing, why the middle one is the part you control, and what a visitor sees when something is not set up.
- Getting your first Marker on a wallBuying Markers, entering the six-character PIN, pointing a tile at an Experience, and choosing a spot where people will actually use it.
- The builder, screen by screenWhat each part of the builder does: the block list, the live phone preview, the Edit, Brand and Settings tabs, the top bar, and how the whole thing rearranges on a phone.
- Adding, arranging and removing blocksThe block picker and how it is grouped, the four ways to reorder a block, what Duplicate and Delete do, and why order in the list is order on the page.
- Publishing, unpublishing, and what each state meansWhat Go Live actually changes, why edits after publishing need no second step, what visitors and Markers see when you unpublish, and how to take something down safely.
Send us a message
If the answer is not here, ask. It goes straight to hello@getnearfield.com and we reply within one business day.